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Assassins - Ultimate CD Games Collection 2
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Assassins 2 - Ultimate Games No. 2 (1995)(Weird Science)[!][Amiga-CD32-CDTV].iso
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red wolf.dat
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Text File
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1994-07-28
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21KB
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4,459 lines
Red Wolf
Hd1:Characters
1700
12
22
5
50
500
1/Yes/No
1/Yes/No
1/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(34,2)(65,2)(66,2)(67,2)(68,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
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1/System Animation
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Anim 1,(64,2);
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1/System Animation
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Anim 1,(69,2)(70,4)(71,4);
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1/System Animation
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Anim 1,(72,2);
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1/System Animation
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*36
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2
Anim 0,(73,2)(72,2);
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1/System Animation
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4
Anim 1,(74,1)(75,1)(76,1)(77,1)(78,1)(79,1)(80,1)(81,1);
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6/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
I
8
Anim 1,(63,2)(82,2)(83,2)(82,2)(83,2)(82,2)(83,2)(82,2)(83,2)(63,2);
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3/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
200
-13
1/No/Yes
5 7F
20
Anim 1,(86,1)(87,1)(88,1)(89,2)(90,2)(91,2);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
220
320
-13
2/No/Yes
543B
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
0
Anim 1,(92,1)(93,1)(94,1)(95,1)(96,1)(97,1)(98,1)(99,1)(92,1)(93,1)(94,1)(95,1)(96,1)(97,1)(98,1)(99,1);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,16; Pause; Jump A;
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1/Special Additional
220
320
-13
1/No/Yes
*
16
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
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Anim 1,(84,2)(85,2)(84,2)(85,2)(84,2)(85,2)(84,2)(85,2);
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1/Special Additional
200
-13
1/No/Yes
*
16
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
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Anim 0,(3,5)(2,5)(1,5)(2,5);A: R0=0; Move-5,0,1; Pause; If J1=4 Jump A;Anim 0,(1,7)(31,7);
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1/System Animation
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*7
2
Anim 1,(4,3);
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1/System Animation
*
*55
*
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*8
3
Anim 0,(12,2)(11,2)(10,2)(9,2)(8,2)(7,2)(6,2)(5,2);
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1/System Animation
*
*56
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Anim 1,(4,3);
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1/System Animation
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3
Anim 1,(5,2)(13,10)(5,5);
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1/System Animation
160
*
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-13
1/No/Yes
*H
17